|234567890123456789012345678901234567890123456789012345678901234567890123456789|
__/\________
bzr___/\_____/\___________/\_________/\________ _/\____ _________
\_________ \_ \____________________________ _________ \_\__ | ____/
/ \_______/ \_/ \_ | \_ _____ \_ ______/ \__ | \_
\_______ /___ /_____| /_____ /______| /_______ /
+------|_____/---|_____/------|_____/-----|_____/-------|_____/-----|______/-+
|
p a s s i o n |
+----------------------------------------------------------------------------+
| |
|
[I]ndex [O]ldschool Ascii AN[S]i art |
|
[A]bout [N]ewschool Ascii N[F]O art |
|
[E]xplore A[m]iga Ascii |
| |
+----------------------------------------------------------------------------+
| 01
♥ |
+----------------------------------------------------------------------------+
TEXT MODE ART comes in many
shapes and forms.
This site is primary focused on a
few different styles originating
from the BBS era of dial-up
modems when the art was used for
logos, system design, and to
promote your BBS.
°º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤º°`°º¤ø,¸
The idea itself, to make art from
text, can be traced way back and
the closest to text mode art on
a computer was the art generated
on typewriters.
The 'artforms' we dive into here
originated from Unix systems and
the 'old school' art is
originally made from the
characters available when we only
had a few characters to choose
from and the computer had a 7 bit
character sets.
/\-.,+
This turned into oldschool art.
As we got more charaters and more
systems the 'art scene' got
divided up between the PC ascii
art scene and Amiga ascii art
scene (with the exception of a
few enthusiasts doing text mode
art on Commendore systems called
PETSCII and on Atari computers
called ATASCII).
When the PC got support for a 8
bit character set the style
transitioned into an old school
form with more characters and the
so called new school ascii art
using all available characters to
get better shapes.
In parallell we had the ANSi
scene, and the one color version
of this I call NFO art, where you
utilised block characters like ░
▒ █ ▓ ▄ ▀ in the extended
character set to draw in 16
colors (8 background colors and
16 foreground colors)
Here you'll find art and resources to
explore if you like to learn some
more about the old text mode art
scene originating from when the
Bulletin Board Systems (BBS) had
their prime and communication
equaled IRC.
I do not have anything to do with
the art scene today, yes it's
still active, and havent had 20+
years. But, I do however look at
some art now and then, and try to
sneak in some ascii art in
documentation and source code at
work to educate the younger
generation... ;)
Art forms
~~~~~~~~~
- Oldschool ascii
- Newschool ascii
- NFOs
- ANSi
- Amiga ascii
Or, start by checking out the
tools of the trade.
Other forms of text mode art
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- PETSCII (Commendore 64/128)
- ATASCII (Atari)
Art scene affiliates from old
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- oOps!ascii
- Remorse
- Stile
- ACiD [1] [2] [3]
- mOp
- Blend
- Society
TEXT MODE ART comes in many shapes and forms.
This site is primary focused on a few different styles originating
from the BBS era of dial-up modems when the art was used for logos,
system design, and to promote your BBS.
°º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤º°`°º¤ø,¸
The idea itself, to make art from text, can be traced way back and
the closest to text mode art on a computer was the art generated on
typewriters.
The 'artforms' we dive into here originated from Unix systems and
the 'old school' art is originally made from the characters
available when we only had a few characters to choose from and the
computer had a 7 bit character sets.
/\-.,+
This turned into oldschool art.
_____
______/\__ ______/\__ __/\__l | __/\______ ______/\__
\_______ \_ \__ ___ \_ \_ | |_ \___ ___|__ \_______ \_
__/ ______/ \_/ | ╓\_/ | ╓\_/ ' \_/ ______/ \_
\______| ______ ______ ______ ______' /
,------\_______/----\_______/---_\_______/--__\_______/----\_______/--,
| __/___/____ __/___/____ __/___/____ |
| /_________ ╓\_________ ╓\_________ ╓\ bzr |
`------------------\________/--\________/--\________/-----------------'
a o h ' s r o u t e 6 6 6
As we got more charaters and more systems the 'art scene' got
divided up between the PC ascii art scene and Amiga ascii art scene
(with the exception of a few enthusiasts doing text mode art on
Commendore systems called PETSCII and on Atari computers called ATASCII).
When the PC got support for a 8 bit character set the style
transitioned into an old school form with more characters and the
so called new school ascii art using all available characters to
get better shapes.
,gQ$$$$$$$$$$$ÑÑÑÑ$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$Qg.
:$$$$$$$ⁿ"`` $$$$$$$$$$$$$$$$`"ⁿ$$$$$$$$$$$$$$$$$$$$$$$$$$$$ÑÑ$$:
l$$$$$$l :$$$$$$$$$$$$$$$$ :$$$$$$$$$$$$$$$$$$$$$$$$7ⁿ` l$l
$$$$$$$: `""```````"ⁿ4$$$$ l$$$Ñ╩ⁿⁿ"""""ⁿⁿ╩Ñ$$$$7ⁿ` $$$
$$$$$$$ ,gÿQQÿp, `$$$gg$$` ,gÿÿQQÿp, `$$$$,▬g: :$$$
$$$$$$l :$$$$$$$$ l$$$$$l 4$$$$$$$l l$$$$$$ l$$$
$$$$$$: l$$$$$$7' l$$$$$$b. `"""""` ,Ñ4$$$$l $$$$
$$$$$$ `""`` ,$$$Ñ╩ⁿ""`` ∙v$$$$$$$$: :$$$$
$$$$$l `"` `ⁿ4$$$$ l$$$$
$$$$$: ,pM$$$Qp. `ⁿ╩' $$$$$
$$$$$ :QQÿÿÿgp, l$$$$$$$$$ :$$$$$
$$$$l l$$$$$$$$ `╩ÑÑ$$$Ñ╝' l$$$$$
$$$$: $$$$$$$$l $$$$$$
$$$$ :$$$$$$$$: ,, :$$$$$$
l$$l l$$$$$$$$▬ggÿÿQQQQÿÿgg▬._ _.▬ÿ$$$ __,,l$$$$$l
:$$: __,,▬▬gg$$$$$$$$$$$$$$$$$$$$$$$$$$$QQÿÿggÿÿQQ$$$$$$$$$$$$$$$$$$$$:
`ⁿ╩ÑÑ$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ÑÑ╩ⁿ`
R81 YO! ASCII by Polymorph. Inspired by Kaleidas.
In parallell we had the ANSi scene, and the one color version of
this I call NFO art, where you utilised block characters like ░ ▒ █
▓ ▄ ▀ in the extended character set to draw in 16 colors (8
background colors and 16 foreground colors)
▄▄▀▀▀▄
▄▄▀▀ ▄▄█ ▀▀▀▄▄▄▄
█ ▄▄█████▄███▄▄▄▄ ▀█▄▄▄▄▄ ▄█▀▀▀█ ▄▄▄
▀▄▄ ▀███▀ ▀▀██████▄ ▀▀▀▀▀▀▀▀█▄█▀▀▀▀▀▀▀▀▀▀▀██▀ ▄▀ █▄▄█▀ ▄ ▀▀▀▀▄▄
█ ███ ▄█████▀ ▀▀▀████ ▀█ ▄█████████▄ ▄███▄ ▀ ▄▄██▄▀██▄▄ ▀▄
█ ███ ▄██▀▀▀▀ ▄▀ ▄██▀███ ▀█▀ ▄██▀ ▄█▀ ▀███▄ ███ ▀███▄ █
█ ███▄██▄ ▄▄██▀ ███ ▄ ███ ▀▄▄ ▄██▀ ▄██▄ ▀▄ ▀███▄███ ▄██▀▀ ▄▀
█ ███▀████▄ ██ ███▀ ███ ▀ ▄██▀ ▄████▄ ▀ ▄█▀ ███▀██▄ ▄▀
█ ███ ▀████▄ ▄███ ▄▄█▀▀███▄███▄▄▄▄███ ▀███▄█▀ ███ ▀██▄ ▀▄▄
▄▀ ▄███▄ ▄ ▀████▄▀██▀▀▀ ▄ ▀▀▀▀███▀▀▀▀▀▀▀ ▄ ▀█▀ ▄█ ▀▀▀▀▀ ▄ ▀██▄ ▀▀▄▄▄▄
█▄ ▀▀▀▀▀▀▀ █▄ ▀█████▄▄ ▀▀▀▀▀██▄ ▀▀▄ ██▀▀▀██ ▀ ▄███▀▀▀▀▀▀▀▀▀▄ ▀▀██▄▄ ▄ ▀▄
▀▀▀█▀▀▀▀▀▀▀▀▀▀▀█▄▄▀▀███████▄▄▄ ▄▄▀ ▄▄█ █▀▀▀▀▀ ▀▀▄▄▄ ▀▀▀ ▄▀
▀▀█▄▄▄ ▀▀▀▀█████▀▀ ▄█▀ ▀▀▀▀▀
▀▀▀▀▀▀▄▄▄▄▄▄▄▀▀ 1 9 1 1 <JED>
Here you'll find art and resources to explore if you like to learn
some more about the old text mode art scene originating from when
the Bulletin Board Systems (BBS) had their prime and communication
equaled IRC.
I do not have anything to do with the art scene today, yes it's
still active, and havent had 20+ years. But, I do however look at
some art now and then, and try to sneak in some ascii art in
documentation and source code at work to educate the younger
generation... ;)
## A R T F O R M S
- Oldschool Ascii
- Newschool Ascii
- NFOs
- ANSi
- Amiga Ascii
Or, start by checking out the tools of the trade.
## O T H E R V E R S I O N S O F T E X T M O D E A R T
- PETSCII (Commendore 64/128)
- ATASCII (Atari)
## A R T G R 0 U P S
Some of my art scene affiliates from old
- oOps!ascii
- Remorse
- Stile
- ACiD [2] [3]
- mOp
- Blend
- Society
: :
+--------------------------------------+
: :
(c) 2024
.
. :
: |
| |
-+----------------------------------------------------------------------------+-
| |
: .
.