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_,/\______ _,/\___ _,/\______ _,/\______ _,/\______ _,/\__
__\_ _ \_\_____/__\ _ _/__\_____ /__\_ _ \_\ /______
\ \\__ | ___/_ _/_ | _/_ _ _/_ | _/_ | __// /
_/ | \_ \_ | \_ | \_ \_ | \_
\_______ ╓_/___ _/___| ╓_/____ ╓_/___| ╓_/____ ╓_/
+--------|______/---|____/----|______/----|______/----|______/--\\______/----+
|
p a s s i o n |
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|
[I]ndex [O]ldschool Ascii N[F]O art |
|
[W]hat's textmode art? [N]ewschool Ascii [A]NSI art |
|
[E]xplore A[m]iga Ascii |
| |
+----------------------------------------------------------------------------+
| 01
♥ |
+----------------------------------------------------------------------------+
TEXTMODE ART comes in many shapes
and forms.
Here, you'll find art and
resources to explore if you’d
like to learn more about the old
textmode art scene, which
originated from when Bulletin
Board Systems (BBS) and dial-up
modems were in their prime and
communication equaled IRC. The
art was used for logos, system
design, and to promote your BBS.
The idea of creating art from
text can be traced back a long
way, and the closest form of
text-mode art on a computer is
the art generated on typewriters
- see the Explore page for more
information.
The art forms we explore here
originated from Unix systems.
Old-school art was initially
created using the characters
available when the computer had a
7-bit character set and was
dominated by:
/\-.,+
This turned into something that
came to be known as oldschool art
(also called 'oldskool’).
_,/\______ _,/\______ _,/\______
__\_____ /_ __\_ __ \ __\ _____/_
\__ __ _/_\__ |/ _/_\__ |/ /_
_/ |/ \/ |/ \/ | \_
\_______ ╓________ ╓________ ╓_/
|______/ |______/ |______/
As we added more characters and
new systems were added to the
market, the ’art scene’ became
divided between the PC art scene
and the Amiga art scene. The
exception being a few enthusiasts
doing textmode art on Commodore
64 systems called PETSCII and on
Atari computers called ATASCII.
When we received support for an
8-bit character set, another form
with more characters emerged.
That was the so-called newschool
ASCII art, utilizing all
available characters to achieve
better shapes.
$°"$
""""""$""; $ :$""$""; $°"$""""""
$""$""$ :$ $ .$ $ :$ $ $ ____.
$ $ $ .$ $ $ $ .$ $ $ $ .$
"""" """" """" """" """" """"
.____ ____.____ ____.____ ____.
3333 /333 3333 /333 3333 /333
8888 8888 8888 8888 8888 8888
$$$$ $$$$ $$$$ $$$$ $$$$ $$$$
$$$$ $$$$ $$$$ $$$$ $$$$ $$$$
$$$$ $$$$ $$$$ $$$$ $$$$ $$$$
$$$$ $$$$ $$$$ $$$$ $$$$ $$$$
`""""""""' `""""""""' `""""""""'
In parallel, we had the ANSi
scene, and the one-color version
of this I call NFO art, where you
utilize block characters like ░
▒ █ ▓ ▄ ▀ in the extended
character set to draw in 16
colors (8 background colors and
16 foreground colors)
██▓░ ██▓░ ██▓░
▄███▀▀▀██▄▄▄███▀▀▀██▄▄▄███▀▀▀██▄▄▄
██▓░ █▀▓▓ ██▓░ █▀▓▓ ██▓░ █▀▓▓
██▓▒ ██▓▓ ██▓▒ ██▓▓ ██▓▒ ██▓▓
▀ ▀▀██▓▒▀░██▓▓░██▓▒░░██▓▓░██▓▒░▀██▓▓▀ ▀
██▓▓ ██▓▓ ██▓▓ ██▓▓ ██▓▓ ██▓▓
██▓▓ ██▓▓ ██▓▓ ██▓▓ ██▓▓ ██▓▓
░░░ ██▓▓░ ██▓▓ ██▓▓░ ██▓▓░██▓▓ ░██▓▓ ░░░
██▓▓░░██▓▓ ██▓▓ ██▓▓░░██▓▓
▄▄█▓▓ ██▓▓ ██▓▓▀██ ██▓▓ ▄▄█▓▓
▄▄█▀ ███▀ ▄▄█▀ ▄▄█▀ ▄▄█▀▀
██▓▓ ██▓▓ ██▓▓ ██▓▓ ██▓▓
██▄▄ ▀▀▀▀ ██▄▄ ▀▀▀▀██▓▓
I do not have anything to do with
the art scene today (yes, it’s
still active), and I haven’t been
involved with it for over 20
years. But, I do, however, look
at art now and then and try to
sneak in some ASCII art in the
documentation and source code at
work to educate the younger
generation... ;)
Art forms
~~~~~~~~~
- Oldschool ascii
- Newschool ascii
- NFOs
- ANSi
- Amiga ascii
Or, start by checking out the
tools of the trade.
Other forms of text mode art
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- PETSCII (Commendore 64/128)
- ATASCII (Atari)
Art scene affiliates from old
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- oOps!ascii
- Remorse
- Stile
- ACiD [1] [2] [3]
- mOp
- Blend
- Society
TEXTMODE ART comes in many shapes and forms.
Here, you'll find art and resources to explore if you’d like to
learn more about the old textmode art scene, which originated from
when Bulletin Board Systems (BBS) and dial-up modems were in their
prime and communication equaled IRC. The art was used for logos,
system design, and to promote your BBS.
The idea of creating art from text can be traced back a long way,
and the closest form of text-mode art on a computer is the art
generated on typewriters - see the Explore page for more
information.
The art forms we explore here originated from Unix systems.
Old-school art was initially created using the characters available
when the computer had a 7-bit character set and was dominated by:
/\-.,+
This turned into something that came to be known as oldschool art
(also called 'oldskool’).
_____
______/\__ ______/\__ __/\__l | __/\______ ______/\__
\_______ \_ \__ ___ \_ \_ | |_ \___ ___|__ \_______ \_
__/ ______/ \_/ | ╓\_/ | ╓\_/ ' \_/ ______/ \_
\______| ______ ______ ______ ______' /
,------\_______/----\_______/---_\_______/--__\_______/----\_______/--,
| __/___/____ __/___/____ __/___/____ |
| /_________ ╓\_________ ╓\_________ ╓\ bzr |
`------------------\________/--\________/--\________/-----------------'
a o h ' s r o u t e 6 6 6
As we added more characters and new systems were added to the
market, the ’art scene’ became divided between the PC art scene and
the Amiga art scene. The exception being a few enthusiasts doing
textmode art on Commodore 64 systems called PETSCII and on Atari
computers called ATASCII.
When we received support for an 8-bit character set, another form
with more characters emerged. That was the so-called newschool
ASCII art, utilizing all available characters to achieve better
shapes.
,gQ$$$$$$$$$$$ÑÑÑÑ$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$Qg.
:$$$$$$$ⁿ"`` $$$$$$$$$$$$$$$$`"ⁿ$$$$$$$$$$$$$$$$$$$$$$$$$$$$ÑÑ$$:
l$$$$$$l :$$$$$$$$$$$$$$$$ :$$$$$$$$$$$$$$$$$$$$$$$$7ⁿ` l$l
$$$$$$$: `""```````"ⁿ4$$$$ l$$$Ñ╩ⁿⁿ"""""ⁿⁿ╩Ñ$$$$7ⁿ` $$$
$$$$$$$ ,gÿQQÿp, `$$$gg$$` ,gÿÿQQÿp, `$$$$,▬g: :$$$
$$$$$$l :$$$$$$$$ l$$$$$l 4$$$$$$$l l$$$$$$ l$$$
$$$$$$: l$$$$$$7' l$$$$$$b. `"""""` ,Ñ4$$$$l $$$$
$$$$$$ `""`` ,$$$Ñ╩ⁿ""`` ∙v$$$$$$$$: :$$$$
$$$$$l `"` `ⁿ4$$$$ l$$$$
$$$$$: ,pM$$$Qp. `ⁿ╩' $$$$$
$$$$$ :QQÿÿÿgp, l$$$$$$$$$ :$$$$$
$$$$l l$$$$$$$$ `╩ÑÑ$$$Ñ╝' l$$$$$
$$$$: $$$$$$$$l $$$$$$
$$$$ :$$$$$$$$: ,, :$$$$$$
l$$l l$$$$$$$$▬ggÿÿQQQQÿÿgg▬._ _.▬ÿ$$$ __,,l$$$$$l
:$$: __,,▬▬gg$$$$$$$$$$$$$$$$$$$$$$$$$$$QQÿÿggÿÿQQ$$$$$$$$$$$$$$$$$$$$:
`ⁿ╩ÑÑ$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ÑÑ╩ⁿ`
R81 YO! ASCII by Polymorph. Inspired by Kaleidas.
In parallel, we had the ANSi scene, and the one-color version of
this I call NFO art, where you utilize block characters like ░ ▒ █
▓ ▄ ▀ in the extended character set to draw in 16 colors (8
background colors and 16 foreground colors)
▄▄▀▀▀▄
▄▄▀▀ ▄▄█ ▀▀▀▄▄▄▄
█ ▄▄█████▄███▄▄▄▄ ▀█▄▄▄▄▄ ▄█▀▀▀█ ▄▄▄
▀▄▄ ▀███▀ ▀▀██████▄ ▀▀▀▀▀▀▀▀█▄█▀▀▀▀▀▀▀▀▀▀▀██▀ ▄▀ █▄▄█▀ ▄ ▀▀▀▀▄▄
█ ███ ▄█████▀ ▀▀▀████ ▀█ ▄█████████▄ ▄███▄ ▀ ▄▄██▄▀██▄▄ ▀▄
█ ███ ▄██▀▀▀▀ ▄▀ ▄██▀███ ▀█▀ ▄██▀ ▄█▀ ▀███▄ ███ ▀███▄ █
█ ███▄██▄ ▄▄██▀ ███ ▄ ███ ▀▄▄ ▄██▀ ▄██▄ ▀▄ ▀███▄███ ▄██▀▀ ▄▀
█ ███▀████▄ ██ ███▀ ███ ▀ ▄██▀ ▄████▄ ▀ ▄█▀ ███▀██▄ ▄▀
█ ███ ▀████▄ ▄███ ▄▄█▀▀███▄███▄▄▄▄███ ▀███▄█▀ ███ ▀██▄ ▀▄▄
▄▀ ▄███▄ ▄ ▀████▄▀██▀▀▀ ▄ ▀▀▀▀███▀▀▀▀▀▀▀ ▄ ▀█▀ ▄█ ▀▀▀▀▀ ▄ ▀██▄ ▀▀▄▄▄▄
█▄ ▀▀▀▀▀▀▀ █▄ ▀█████▄▄ ▀▀▀▀▀██▄ ▀▀▄ ██▀▀▀██ ▀ ▄███▀▀▀▀▀▀▀▀▀▄ ▀▀██▄▄ ▄ ▀▄
▀▀▀█▀▀▀▀▀▀▀▀▀▀▀█▄▄▀▀███████▄▄▄ ▄▄▀ ▄▄█ █▀▀▀▀▀ ▀▀▄▄▄ ▀▀▀ ▄▀
▀▀█▄▄▄ ▀▀▀▀█████▀▀ ▄█▀ ▀▀▀▀▀
▀▀▀▀▀▀▄▄▄▄▄▄▄▀▀ 1 9 1 1 <JED>
I do not have anything to do with the art scene today (yes, it’s
still active), and I haven’t been involved with it for over 20
years. But, I do, however, look at art now and then and try to
sneak in some ASCII art in the documentation and source code at
work to educate the younger generation... ;)
## A R T F O R M S
- Oldschool Ascii
- Newschool Ascii
- NFOs
- ANSi
- Amiga Ascii
Or, start by checking out the tools of the trade.
## O T H E R V E R S I O N S O F T E X T M O D E A R T
- PETSCII (Commendore 64/128)
- ATASCII (Atari)
## A R T G R 0 U P S
Some of my art scene affiliates from old
- oOps!ascii
- Remorse
- Stile
- ACiD [2] [3]
- mOp
- Blend
- Society
+--------------------------------------+
.
. :
: |
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: .
.